Find your way around
Lessons 1–7. The canvas, frames, shapes, text, colour, the pen and constraints, in a real editor in your browser.
25 short lessons, each one done in a design editor that runs in your browser. Every step checks itself, and from lesson 8 you build one app, Wander, so by lesson 25 you have a finished design and a case study for your portfolio. New to design? Start with the free UI UX course alongside it.
Lesson 8 · Auto layout
Build Wander's trip card
Layers
Design
Lessons 1–7. The canvas, frames, shapes, text, colour, the pen and constraints, in a real editor in your browser.
Lessons 8–14. Auto layout, styles, components, variants and variables, building the kit for Wander, a travel app.
Lessons 15–19. Grids, hierarchy, accessible colour, icons and navigation across Wander's screens.
Lessons 20–23. Prototyping, smart animate, overlays and scrolling, then test Wander and iterate.
Lessons 24–25. Hand Wander off to developers and turn it into a portfolio case study.
Knowing every Figma shortcut won't make a screen good. Pair these lessons with the free course to learn type, colour, layout and how people think.